Hi and because a video is worth a thousand words :)

I’ve finally got a “working” solution to convert ODP into Blender GameEngine. As shown in the video, this set of scripts will:

  1. extract text and images from your presentation and convert text as images with Pango/Cairo (provided by pyGTK)
  2. inject those images in a Blender Template fueled and powered by game engine objects and settings

The last command will finally end up with a final .blend file. Then you can start it with the blenderplayer (at least with Blender 2.4x series).
The next roadmap for this tool will be mainly:

  • migrate to Blender 2.5
  • handling more ODP stuff (transitions…)
  • … and maybe a simple graphical interface

If you want to use/test it, grab the 0.2-alpha-1 version at http://github.com/kiniou/blender-smooth-slides/downloads

Meet the Heavy

Meet the Heavy … on Nintendo DS

Blender 2.5 is not really stable yet but the NDS Exporter is “finally” working with Blender 2.5. Note the quotes in finally because the script works with at most the revision 25923 of Blender but not the Alpha-0 release.

Go to GraphicAll to get an up-to-date version of Blender 2.5 otherwise you’ll have to wait for the next alpha release.

I’m not forgetting Blender 2.4x users because I’m planning to apply almost the same changes on the script.

In this latest version, Animations are “supported” and extra Python modules like NumPy and PIL are not required anymore.

Download(s) :

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Just a little photo that show my script can be accessed in the latest Blender 2.5 .
I’ve created a new branch on github called blender25 to adapt it to this new blender version .

As the Blender Python API has been heavily refactored, the script must be adapted as well and there are many errors .
Therefore the script is actually useless with this branch :P … but the master branch of the script still works and supports “animation” export .

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It’s time to tidy up again my projects !

For starters, I am moving all my projects to GitHub. I’m giving up with my devcenter based on Redmine as it’s a little bit messed up and will give me much work to maintain it. So now, the Nintendo DS Exporter for Blender is now at http://github.com/kiniou/blender-nds-exporter .

Then, those who had the chance to attend to the HackerSpaceFestival 2009 this summer know about the following project but I didn’t make any announcements nor updates since this event about my second Blender project called Blender Smooth Slides . It’s only a proof of concept for now and you can check this out at http://github.com/kiniou/blender-smooth-slides .

See ya.

Hugescreen again

Hugescreen again

That Main demoparty was really great and cool.

The competition was awesome and I met some crasy/geeky/cool guys too (little greets to Adinpsz and Frequency guys).

Sadly I didn’t manage to present the Milkymist demo because of the deadline to the Wild competition but this demoparty motivated me and I will try again.

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